: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
Recent advances in software engineering, such as graphical user intevaces and object-oriented programming, have caused applications to become more memory intensive. These applicat...
J. Morris Chang, Witawas Srisa-an, Chia-Tien Dan L...
Nowadays, systems often integrate a variety of applications whose service requirements are heterogeneous. Consequently, systems must be able to concurrently serve applications whi...
Dealing with global on-chip memory allocation/de-allocation in a dynamic yet deterministic way is an important issue for upcoming billion transistor multiprocessor System-on-a-Chi...
The memory intensive nature of object-oriented languages such as C++ and Java has created the need of a high-performance dynamic memory management. Objectoriented applications oft...
Witawas Srisa-an, Chia-Tien Dan Lo, J. Morris Chan...