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» Lattice-based memory allocation
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RT
2001
Springer
14 years 2 days ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
ICCD
2000
IEEE
125views Hardware» more  ICCD 2000»
14 years 4 months ago
Architectural Support for Dynamic Memory Management
Recent advances in software engineering, such as graphical user intevaces and object-oriented programming, have caused applications to become more memory intensive. These applicat...
J. Morris Chang, Witawas Srisa-an, Chia-Tien Dan L...
RTCSA
2008
IEEE
14 years 2 months ago
Providing Memory QoS Guarantees for Real-Time Applications
Nowadays, systems often integrate a variety of applications whose service requirements are heterogeneous. Consequently, systems must be able to concurrently serve applications whi...
Audrey Marchand, Patricia Balbastre, Ismael Ripoll...
CASES
2000
ACM
14 years 13 hour ago
A dynamic memory management unit for embedded real-time system-on-a-chip
Dealing with global on-chip memory allocation/de-allocation in a dynamic yet deterministic way is an important issue for upcoming billion transistor multiprocessor System-on-a-Chi...
Mohamed Shalan, Vincent John Mooney III
INTEGRATION
2000
71views more  INTEGRATION 2000»
13 years 7 months ago
A hardware implementation of realloc function
The memory intensive nature of object-oriented languages such as C++ and Java has created the need of a high-performance dynamic memory management. Objectoriented applications oft...
Witawas Srisa-an, Chia-Tien Dan Lo, J. Morris Chan...