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AIIA
2001
Springer
14 years 4 days ago
An Agent Architecture for Planning in a Dynamic Environment
This paper briefly describes a scalable architecture for implementing autonomous agents that act in a virtual world created for a computer game and must interact with it by suitabl...
Giuliano Armano, Giancarlo Cherchi, Eloisa Vargiu
COMSWARE
2007
IEEE
14 years 2 months ago
Leveraging MAC-layer information for single-hop wireless transport in the Cache and Forward Architecture of the Future Internet
— Cache and Forward (CNF) Architecture is a novel architecture aimed at delivering content efficiently to potentially large number of intermittently connected mobile hosts. It us...
Sumathi Gopal, Sanjoy Paul, Dipankar Raychaudhuri
GAMEON
2003
13 years 9 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
SAINT
2008
IEEE
14 years 2 months ago
Distributed Sensor Information Management Architecture Based on Semantic Analysis of Sensing Data
In the ubiquitous computing environment, we believe that P2P-based context-aware application utilizing sensing data is important. However, since sensors are not placed under the c...
Tomoya Kawakami, Bich Lam Ngoc Ly, Susumu Takeuchi...
TCSV
2008
298views more  TCSV 2008»
13 years 7 months ago
TrustStream: A Secure and Scalable Architecture for Large-Scale Internet Media Streaming
Abstract--To effectively address the explosive growth of multimedia applications over the Internet, a large-scale media streaming system has to fully take into account the issues o...
Hao Yin, Chuang Lin, Qian Zhang, Zhijia Chen, Dape...