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RT
1997
Springer
13 years 11 months ago
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes
Abstract. This paper proposes a simple augmentation to texture mapping hardware which produces the correct depth buffer content and hence correct visibility when replacing complex ...
Gernot Schaufler
ICPR
2008
IEEE
14 years 8 months ago
Usage of needle maps and shadows to overcome depth edges in depth map reconstruction
Photometric stereo is a method of recovering surface normals (needle map) from images. The surface integral of surface normals is used to reconstruct a depth map; however, the dep...
Koh Kakusho, Koki Hamada, Masaaki Iiyama, Michihik...
ICPR
2010
IEEE
13 years 10 months ago
Spatial and Temporal Enhancement of Depth Images Captured by a Time-Of-Flight Depth Sensor
In this paper, we present a new method to enhance depth images captured by a time-of-flight (TOF) depth sensor spatially and temporally. In practice, depth images obtained from TO...
Sung-Yeol Kim, Ji-Ho Cho, Andreas Koschan, Mongi A...
WSCG
2004
161views more  WSCG 2004»
13 years 9 months ago
Rendering Techniques for Hardware-Accelerated Image-Based CSG
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame...
Florian Kirsch, Jürgen Döllner
ICMCS
2010
IEEE
258views Multimedia» more  ICMCS 2010»
13 years 8 months ago
Optimal depth resolution in plenoptic imaging
Plenoptic cameras1 are able to acquire multi-view content that can be displayed on auto-stereoscopic displays. Depth maps can be generated from the set of multiple views. As it is...
Valter Drazic