Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
In this paper, we propose a two-level integrated model for accurate face shape alignment. At the low level, the shape is split into a set of line segments which serve as the nodes ...
We present a distributed machine learning framework based on support vector machines that allows classification problems to be solved iteratively through parallel update algorithm...