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SIGGRAPH
2000
ACM
14 years 1 days ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
3DIM
2011
IEEE
12 years 7 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
DIGRA
2005
Springer
14 years 1 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
ECCV
2006
Springer
14 years 9 months ago
An Integrated Model for Accurate Shape Alignment
In this paper, we propose a two-level integrated model for accurate face shape alignment. At the low level, the shape is split into a set of line segments which serve as the nodes ...
Lin Liang, Fang Wen, Xiaoou Tang, Ying-Qing Xu
ICPR
2008
IEEE
14 years 9 months ago
A discrete-time parallel update algorithm for distributed learning
We present a distributed machine learning framework based on support vector machines that allows classification problems to be solved iteratively through parallel update algorithm...
Christian Bauckhage, Tansu Alpcan