We develop an integrated, probabilistic model for the appearance and three-dimensional geometry of cluttered scenes. Object categories are modeled via distributions over the 3D lo...
Erik B. Sudderth, Antonio B. Torralba, William T. ...
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Copyright 2001 IEEE. Published in the 2001 International Conference on Image Processing (ICIP-2001), October 7-10, 2001, Thessaloniki, Greece. Personal use of this material is per...
In this paper, we present a method to speed up video encoding of GPU rendered scenes. Modern video codecs, like H.264/AVC, are based on motion compensation and support partitionin...
We present a novel method for inferring three-dimensional shape from a collection of defocused images. It is based on the observation that defocused images are the null-space of ce...