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CGF
2008
200views more  CGF 2008»
13 years 7 months ago
Deep Opacity Maps
We present a new method for rapidly computing shadows from semi-transparent objects like hair. Our deep opacity maps method extends the concept of opacity shadow maps by using a d...
Cem Yuksel, John Keyser
EMMCVPR
2001
Springer
13 years 12 months ago
A Hierarchical Markov Random Field Model for Figure-Ground Segregation
To segregate overlapping objects into depth layers requires the integration of local occlusion cues distributed over the entire image into a global percept. We propose to model thi...
Stella X. Yu, Tai Sing Lee, Takeo Kanade
WSCG
2004
161views more  WSCG 2004»
13 years 8 months ago
Rendering Techniques for Hardware-Accelerated Image-Based CSG
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame...
Florian Kirsch, Jürgen Döllner
PAMI
2011
13 years 2 months ago
Bilayer Segmentation of Webcam Videos Using Tree-Based Classifiers
—This paper presents an automatic segmentation algorithm for video frames captured by a (monocular) webcam that closely approximates depth segmentation from a stereo camera. The ...
Pei Yin, Antonio Criminisi, John M. Winn, Irfan A....
INFOCOM
2008
IEEE
14 years 1 months ago
CTU: Capturing Throughput Dependencies in UWB Networks
—The inherent channel characteristics of impulse-based UWB networks affect the MAC layer performance significantly. Previous studies on evaluating MAC protocols are based on pro...
Ioannis Broustis, Aggelos Vlavianos, Prashant Kris...