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» Layered Evaluation of Adaptive Applications and Services
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NETGAMES
2004
ACM
14 years 1 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
ICDCS
2011
IEEE
12 years 7 months ago
Economical and Robust Provisioning of N-Tier Cloud Workloads: A Multi-level Control Approach
—Resource provisioning for N-tier web applications in Clouds is non-trivial due to at least two reasons. First, there is an inherent optimization conflict between cost of resour...
PengCheng Xiong, Zhikui Wang, Simon Malkowski, Qin...
IPPS
1999
IEEE
13 years 12 months ago
Qos Control and Adaptation in Distributed Multimedia Systems
Presently, many distributed multimedia systems adapt to their changing environments and Quality of Service (QoS) requirements by exchanging control and feedback data between server...
Farid Naït-Abdesselam, Nazim Agoulmine
INFOCOM
2008
IEEE
14 years 2 months ago
BodyQoS: Adaptive and Radio-Agnostic QoS for Body Sensor Networks
—As wireless devices and sensors are increasingly deployed on people, researchers have begun to focus on wireless body-area networks. Applications of wireless body sensor network...
Gang Zhou, Jian Lu, Chieh-Yih Wan, Mark D. Yarvis,...
HUC
2007
Springer
14 years 1 months ago
Users and Batteries: Interactions and Adaptive Energy Management in Mobile Systems
Abstract. Battery lifetime has become one of the top usability concerns of mobile systems. While many endeavors have been devoted to improving battery lifetime, they have fallen sh...
Nilanjan Banerjee, Ahmad Rahmati, Mark D. Corner, ...