To realize large-scale socially embedded multiagent systems, this paper proposes a new system design methodology towards society-centered design. We have already developed the scen...
Testing and benchmarking of stream processing systems requires workload representative of real world scenarios with myriad of users, interacting through different applications ove...
Eric Bouillet, Parijat Dube, David George, Zhen Li...
—Sociological models of human behavior can explain population-level phenomena within social systems; computer modeling can simulate a wide variety of scenarios and allow one to p...
Andrea Apolloni, Karthik Channakeshava, Lisa Durbe...
The IEEE 802.11x MAC protocol, the de facto standard for wireless LANs, includes a distributed coordination function (DCF) mode usable for ad hoc network architectures. The Transm...
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction in a shared simulated 3D environment. However, many human interactions take place...