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CAGD
2005
116views more  CAGD 2005»
13 years 7 months ago
A sharpness dependent filter for mesh smoothing
In this paper, we propose a sharpness dependent filter design based on the fairing of surface normal, whereby the filtering algorithm automatically selects a filter. This may be a...
Chun-Yen Chen, Kuo-Young Cheng
TOG
2008
116views more  TOG 2008»
13 years 7 months ago
A photometric approach for estimating normals and tangents
This paper presents a technique for acquiring the shape of realworld objects with complex isotropic and anisotropic reflectance. Our method estimates the local normal and tangent ...
Michael Holroyd, Jason Lawrence, Greg Humphreys, T...
CGF
2005
130views more  CGF 2005»
13 years 7 months ago
A Data-Driven Approach for Real-Time Clothes Simulation
A data-driven approach for real-time processing of clothes, particularly suitable for simulating dresses worn by virtual characters, is proposed. It starts, prior to realtime simu...
Frederic Cordier, Nadia Magnenat-Thalmann
CONNECTION
2004
134views more  CONNECTION 2004»
13 years 7 months ago
'Feeling' the flow of time through sensorimotor co-ordination
In this paper, we aim to design decision-making mechanisms for a simulated Khepera robot equipped with simple sensors, which integrates over time its perceptual experience in order...
Elio Tuci, Vito Trianni, Marco Dorigo
CG
2002
Springer
13 years 7 months ago
Gentropy: evolving 2D textures
Gentropy is a genetic programming system that evolves two-dimensional procedural textures. It synthesizes textures by combining mathematical and image manipulation functions into ...
Andrea L. Wiens, Brian J. Ross