Sciweavers

443 search results - page 55 / 89
» Lazy learning for control design
Sort
View
EDUTAINMENT
2009
Springer
14 years 2 months ago
Matchmaker: Interpersonal Touch in Gaming
Acts of interpersonal touch – a touch shared between two people – are used by couples to communicate in a simple and emotionally intimate way. In this paper, we argue that the ...
Cody Watts, Ehud Sharlin, Peter Woytiuk
GECCO
2007
Springer
177views Optimization» more  GECCO 2007»
14 years 1 months ago
Evolving problem heuristics with on-line ACGP
Genetic Programming uses trees to represent chromosomes. The user defines the representation space by defining the set of functions and terminals to label the nodes in the trees. ...
Cezary Z. Janikow
ICML
1994
IEEE
13 years 11 months ago
Efficient Algorithms for Minimizing Cross Validation Error
Model selection is important in many areas of supervised learning. Given a dataset and a set of models for predicting with that dataset, we must choose the model which is expected...
Andrew W. Moore, Mary S. Lee
CEC
2008
IEEE
14 years 2 months ago
Neuro-evolving maintain-station behavior for realistically simulated boats
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
ATAL
2007
Springer
14 years 1 months ago
An agent-based methodology for analyzing and visualizing educational assessment data
We examine data collected from on-line assessments of the numeracy and literacy skills of young students in order to construct probabilistic agent-based controllers. We demonstrat...
Elizabeth Sklar, Jordan Salvit, Christopher Camach...