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IJVR
2007
108views more  IJVR 2007»
13 years 11 months ago
Design and Narrative Structure for the Virtual Human Scenarios
—This article describes the design of the two application scenarios of the Virtual Human project and its integration into the Virtual Human system. This includes overall concepts...
Stefan Göbel, Ido Aharon Iurgel, Markus R&oum...
IDEAL
2005
Springer
14 years 4 months ago
Generating Predicate Rules from Neural Networks
Artificial neural networks play an important role for pattern recognition tasks. However, due to poor comprehensibility of the learned network, and the inability to represent expl...
Richi Nayak
CANDC
2005
ACM
14 years 29 days ago
Constructed narratives a tangible social interface
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...
Pamela Jennings
NIPS
1993
14 years 9 days ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
AIED
2007
Springer
14 years 5 months ago
A Spoken Translation Game for Second Language Learning
In this paper, we describe a Web-based spoken translation game aimed at providing language learners with an easily accessible and fun environment to practice speaking the foreign l...
Chao Wang, Stephanie Seneff