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EDUTAINMENT
2006
Springer
14 years 2 months ago
Mental Vision: A Computer Graphics Teaching Platform
Abstract. We have developed a learning platform to simplify and improve teaching and practice of Computer Graphics for beginners and advanced students. Our goal is to offer a set o...
Achille Peternier, Daniel Thalmann, Fréd&ea...
ATAL
2010
Springer
14 years 2 days ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
NN
2006
Springer
140views Neural Networks» more  NN 2006»
13 years 11 months ago
Neural mechanism for stochastic behaviour during a competitive game
Previous studies have shown that non-human primates can generate highly stochastic choice behaviour, especially when this is required during a competitive interaction with another...
Alireza Soltani, Daeyeol Lee, Xiao-Jing Wang
ACMACE
2008
ACM
14 years 1 months ago
Evaluation of a pervasive game for domestic energy engagement among teenagers
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...
Anton Gustafsson, Magnus Bång
COCO
2007
Springer
88views Algorithms» more  COCO 2007»
14 years 5 months ago
A New Interactive Hashing Theorem
Interactive hashing, introduced by Naor, Ostrovsky, Venkatesan and Yung (CRYPTO ’92), plays an important role in many cryptographic protocols. In particular, it is a major compo...
Iftach Haitner, Omer Reingold