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HAPTICS
2010
IEEE
14 years 3 months ago
The Core Skills Trainer: A Set of Haptic Games for Practicing Key Clinical Skills
Abstract. A new approach to teaching the skills used by health professionals during hands-on (palpation-based) examinations and procedures is reported, where students practice indi...
Sarah Baillie, Neil Forrest, Tierney Kinnison
INTETAIN
2005
Springer
14 years 4 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
GI
2008
Springer
14 years 6 hour ago
ECHOES - A Crazy Multiplayer Pervasive Game
: Computer games play an increasing role in our modern information society. Besides pure entertainment, games can provide valuable input for social interaction, learning, etc. Rece...
Karen Detken, Carlos Martinez, Darren Carlson, Var...
SMARTNET
2000
14 years 8 days ago
Towards Dynamic Composition of Hybrid Communication Services
: Due to the deregulation of the telecom network and the Internet, users will have access to an increasing number of heterogeneous communication services and will need to adapt the...
Jacqueline Floch, Rolv Bræk
JCAL
2011
76views more  JCAL 2011»
13 years 5 months ago
Mentor modeling: the internalization of modeled professional thinking in an epistemic game
: Players of epistemic games--computer games that simulate professional practica— have been shown to develop epistemic frames: a profession’s particular way of seeing and solvi...
Padraig Nash, David Williamson Shaffer