We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Recent multi-agent extensions of Q-Learning require knowledge of other agents’ payoffs and Q-functions, and assume game-theoretic play at all times by all other agents. This pap...
—We describe the design of an autonomous agent that can teach itself how to translate from a foreign language, by first assembling its own training set, then using it to improve...
We present a framework for constructing representations of space in an autonomous agent which does not obtain any direct information about its location. Instead the algorithm relie...
The University of Delaware has a powerful legacy SIS system. The University plans to replace this system in 2004-05. In the meantime, we have populated WebCT rosters using custom ...