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CIG
2005
IEEE
15 years 9 months ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis
NIPS
2003
15 years 5 months ago
Extending Q-Learning to General Adaptive Multi-Agent Systems
Recent multi-agent extensions of Q-Learning require knowledge of other agents’ payoffs and Q-functions, and assume game-theoretic play at all times by all other agents. This pap...
Gerald Tesauro
IAT
2009
IEEE
15 years 11 months ago
An Intelligent Agent That Autonomously Learns How to Translate
—We describe the design of an autonomous agent that can teach itself how to translate from a foreign language, by first assembling its own training set, then using it to improve...
Marco Turchi, Tijl De Bie, Nello Cristianini
123
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AROBOTS
1999
110views more  AROBOTS 1999»
15 years 3 months ago
Self-Localization of Autonomous Robots by Hidden Representations
We present a framework for constructing representations of space in an autonomous agent which does not obtain any direct information about its location. Instead the algorithm relie...
J. Michael Herrmann, Klaus Pawelzik, Theo Geisel
SIGUCCS
2003
ACM
15 years 9 months ago
Integrating WebCT with diverse campus systems
The University of Delaware has a powerful legacy SIS system. The University plans to replace this system in 2004-05. In the meantime, we have populated WebCT rosters using custom ...
Jeff Whisler