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GAMEON
2003
15 years 4 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
ICST
2009
IEEE
15 years 10 months ago
A Model Building Process for Identifying Actionable Static Analysis Alerts
Automated static analysis can identify potential source code anomalies early in the software process that could lead to field failures. However, only a small portion of static ana...
Sarah Smith Heckman, Laurie A. Williams
161
Voted
WEBI
2010
Springer
15 years 1 months ago
Relations Expansion: Extracting Relationship Instances from the Web
In this paper, we propose a Relation Expansion framework, which uses a few seed sentences marked up with two entities to expand a set of sentences containing target relations. Duri...
Haibo Li, Yutaka Matsuo, Mitsuru Ishizuka
127
Voted
CVPR
2009
IEEE
16 years 10 months ago
Actions in context
This paper exploits the context of natural dynamic scenes for human action recognition in video. Human actions are frequently constrained by the purpose and the physical propert...
Marcin Marszalek (INRIA), Ivan Laptev (INRIA), Cor...
193
Voted
CVPR
2012
IEEE
13 years 6 months ago
Exemplar-based human action pose correction and tagging
The launch of Xbox Kinect has built a very successful computer vision product and made a big impact to the gaming industry; this sheds lights onto a wide variety of potential appl...
Wei Shen, Ke Deng, Xiang Bai, Tommer Leyvand, Bain...