Sciweavers

354 search results - page 45 / 71
» Learning Character Behaviors Using Agent Modeling in Games
Sort
View
AAAI
2007
15 years 6 months ago
Minimal Mental Models
Agents must form and update mental models about each other in a wide range of domains: team coordination, plan recognition, social simulation, user modeling, games of incomplete i...
David V. Pynadath, Stacy Marsella
ATAL
2008
Springer
15 years 6 months ago
MB-AIM-FSI: a model based framework for exploiting gradient ascent multiagent learners in strategic interactions
Future agent applications will increasingly represent human users autonomously or semi-autonomously in strategic interactions with similar entities. Hence, there is a growing need...
Doran Chakraborty, Sandip Sen
AAAI
2006
15 years 5 months ago
Know Thine Enemy: A Champion RoboCup Coach Agent
In a team-based multiagent system, the ability to construct a model of an opponent team's joint behavior can be useful for determining an agent's expected distribution o...
Gregory Kuhlmann, William B. Knox, Peter Stone
IEAAIE
2010
Springer
15 years 2 months ago
The Combination of a Causal and Emotional Learning Mechanism for an Improved Cognitive Tutoring Agent
This paper describes a Conscious Tutoring System (CTS) capable of dynamic fine-tuned assistance to users. We put forth the combination of a Causal Learning and Emotional learning m...
Usef Faghihi, Philippe Fournier-Viger, Roger Nkamb...
CORR
2011
Springer
194views Education» more  CORR 2011»
14 years 7 months ago
Accelerating Reinforcement Learning through Implicit Imitation
Imitation can be viewed as a means of enhancing learning in multiagent environments. It augments an agent’s ability to learn useful behaviors by making intelligent use of the kn...
Craig Boutilier, Bob Price