Human stereo perception of glossy materials is substantially different from the perception of diffuse surfaces: A single point on a diffuse object appears the same for both eyes, ...
Krzysztof Templin, Piotr Didyk, Tobias Ritschel, K...
We present a novel stereo vision modeling framework that generates approximate, yet physically-plausible representations of objects rather than creating accurate models that are c...
Krishnanand N. Kaipa, Josh C. Bongard, Andrew N. M...
Most conventional SFS (shape from shading) algorithms have been developed under three basic assumptions on surface properties and imaging geometry to simplify the problem, namely, ...
Kyoung Mu Lee (Seoul National University), C.-C. J...
City environments often lack textured areas, contain
repetitive structures, strong lighting changes and therefore
are very difficult for standard 3D modeling pipelines.
We prese...
We consider the problem of convolutive blind source separation of stereo mixtures. This is often tackled using frequency-domain independent component analysis (FDICA), or time-fre...
Maria G. Jafari, Emmanuel Vincent, Samer A. Abdall...