Learning software is not designed for data analysis and mining. Because usage data is not stored in a systematic way, its thorough analysis requires long and tedious preprocessing....
Abstract. In this paper we present a rule-based personalization framework for encapsulating and combining personalization algorithms known from adaptive hypermedia and recommender ...
One of the most rapidly evolving e-services is e-Learning, that is, the creation of advanced educational resources that are accessible on-line and, potentially, offer numerous adva...
Fotis Kokkoras, Demetrios G. Sampson, Ioannis P. V...
Educational games may improve learning by taking advantage of the new knowledge and skills of today's students obtained from extensive use of interactive games. This paper des...
Tor Ivar Eikaas, Bjarne A. Foss, Ole K. Solbj&osla...
A design of e-Learning environment is described for personalized adaptability. At first, we explain the whole system of our learning management system, WebClass RAPSODY, which has...
Toshie Ninomiya, Ken Nakayama, Miyuki Shimizu, Fum...