In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
The focus of my thesis is on the development of a multi-method framework for the validation of formal models (domain model, user model, and teaching model) for adaptive work-integr...
Large scale multi-agent systems (MASs) in unpredictable environments must use machine learning techniques to perform their goals and improve the performance of the system. This pap...
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...
This paper reports the efforts which have been made towards a methodology based on elearning objects for the development of PGL modules. The Partnership in Global Learning (PGL) P...