Sciweavers

73 search results - page 12 / 15
» Learning Games as a Platform for Simulated Science Practice
Sort
View
ATAL
2008
Springer
13 years 8 months ago
Autonomous virtual humans and lower animals: from biomechanics to intelligence
The confluence of virtual reality and artificial life, an emerging discipline that spans the computational and biological sciences, has yielded synthetic worlds inhabited by reali...
Demetri Terzopoulos
DIGRA
2005
Springer
14 years 6 days ago
Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach
In this contribution, “Interactive Digital Storytelling” is viewed as a hybrid form of game design and cinematic storytelling for the understanding and creation of future lear...
Ulrike Spierling
CHI
2005
ACM
14 years 7 months ago
Roomquake: embedding dynamic phenomena within the physical space of an elementary school classroom
Authentic practice in science requires access to phenomena. In this paper, we introduce RoomQuake, an application designed to foster the growth of a community of learning around s...
Tom Moher, Syeda Hussain, Tim Halter, Debi Kilb
SIGECOM
2009
ACM
114views ECommerce» more  SIGECOM 2009»
14 years 1 months ago
Policy teaching through reward function learning
Policy teaching considers a Markov Decision Process setting in which an interested party aims to influence an agent’s decisions by providing limited incentives. In this paper, ...
Haoqi Zhang, David C. Parkes, Yiling Chen
WWW
2007
ACM
14 years 7 months ago
Measuring credibility of users in an e-learning environment
Learning Villages (LV) is an E-learning platform for people's online discussions and frequently citing postings of one another. In this paper, we propose a novel method to ra...
Wei Wei, Jimmy Ho-Man Lee, Irwin King