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» Learning Games as a Platform for Simulated Science Practice
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MABS
2004
Springer
14 years 2 days ago
Smooth Scaling Ahead: Progressive MAS Simulation from Single PCs to Grids
The emerging ”Computational Grid” infrastructure poses many new opportunities for the developing science of large scale multiagent simulation. The ability to migrate agent expe...
Les Gasser, Kelvin Kakugawa, Brant Chee, Marc Este...
MICAI
2005
Springer
14 years 6 days ago
Knowledge and Reasoning Supported by Cognitive Maps
A powerful and useful approach for modeling knowledge and qualitative reasoning is the Cognitive Map. The background of Cognitive Maps is the research about learning environments c...
Alejandro Peña Ayala, Humberto Sossa, Agust...
EDUTAINMENT
2006
Springer
13 years 10 months ago
Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors
This paper presents our design and experiment of a computer-assisted class laboratory on vectors in high-school. Our main goal is to improve the acquisition on notions by all pupi...
Maud Marchal, Peggy Provent, Frederic Ruyer, Pirou...
AGS
2009
Springer
14 years 1 months ago
Intelligent Agent Modeling as Serious Game
We propose a novel approach to intelligent tutoring gaming simulations designed for both educational and inquiry purposes in complex multi-actor systems such as infrastructures or...
D. W. F. van Krevelen
ACMSE
2011
ACM
12 years 6 months ago
Targeting FPGA-based processors for an implementation-driven compiler construction course
This paper describes the adaptation of a modern compiler construction course to target an FPGA-based hardware platform used throughout our computer science curriculum. One of the ...
D. Brian Larkins, William M. Jones