In this paper we discuss the need for learning in multi-agent design systems, and the variety of forms it might take. We propose a particular method of guiding learning in these s...
Abstract. Traditionally, machine learning algorithms such as decision tree learners have employed attribute-value representations. From the early 80's on people have started t...
Abstract. Structural hallmarks of language can be explained in terms of adaptation, by language, to pressures arising during its cultural transmission. Here I present a model which...
We present a model of social learning of both language and skills, while assuming—insofar as possible—strict autonomy, virtual embodiment, and situatedness. This model is built...
A pattern is a finite string of constant and variable symbols. The erasing language generated by a pattern p is the set of all strings that can be obtained by substituting (possib...