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AAAI
2008
14 years 19 days ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
ATAL
2008
Springer
14 years 9 days ago
Simultaneously modeling humans' preferences and their beliefs about others' preferences
In strategic multiagent decision making, it is often the case that a strategic reasoner must hold beliefs about other agents and use these beliefs to inform its decision making. T...
Sevan G. Ficici, Avi Pfeffer
AAAI
2000
13 years 11 months ago
Self-Organization of Innate Face Preferences: Could Genetics Be Expressed through Learning?
Self-organizing models develop realistic cortical structures when given approximations of the visual environment as input, and are an effective way to model the development of fac...
James A. Bednar, Risto Miikkulainen
AIIDE
2008
14 years 19 days ago
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...
HOLOMAS
2005
Springer
14 years 3 months ago
An Information-Based Agent
Information-based agency is founded on two observations: everything in an agent’s world model is uncertain, and everything that an agent communicates gives away valuable informa...
John K. Debenham