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AAAI
2011
12 years 10 months ago
The Epistemic Logic Behind the Game Description Language
A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the game description language GDL...
Ji Ruan, Michael Thielscher
AAAI
2008
14 years 20 days ago
Adaptive Importance Sampling with Automatic Model Selection in Value Function Approximation
Off-policy reinforcement learning is aimed at efficiently reusing data samples gathered in the past, which is an essential problem for physically grounded AI as experiments are us...
Hirotaka Hachiya, Takayuki Akiyama, Masashi Sugiya...
AAMAS
2007
Springer
13 years 10 months ago
Shaping multi-agent systems with gradient reinforcement learning
An original Reinforcement Learning (RL) methodology is proposed for the design of multi-agent systems. In the realistic setting of situated agents with local perception, the task o...
Olivier Buffet, Alain Dutech, François Char...
ATAL
2011
Springer
12 years 10 months ago
Metric learning for reinforcement learning agents
A key component of any reinforcement learning algorithm is the underlying representation used by the agent. While reinforcement learning (RL) agents have typically relied on hand-...
Matthew E. Taylor, Brian Kulis, Fei Sha
AUSAI
2005
Springer
14 years 3 months ago
Model Checking for PRS-Like Agents
The key problem in applying verification techniques such as model checking to agent architectures is to show how to map systematically from an agent program to a model structure t...
Wayne Wobcke, Marc Chee, Krystian Ji