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ACMACE
2006
ACM
14 years 1 months ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
SIGADA
2005
Springer
14 years 25 days ago
Experiences using SPARK in an undergraduate CS course
This paper describes experiences garnered while teaching a course on high integrity software using SPARK to a mix of junior and senior level undergraduates. The paper describes th...
Anthony S. Ruocco
SIGCSE
1998
ACM
131views Education» more  SIGCSE 1998»
13 years 11 months ago
Animation, visualization, and interaction in CS 1 assignments
Programs that use animations or visualizations attract student interest and offer feedback that can enhance different learning styles as students work to master programming and pr...
Owen L. Astrachan, Susan H. Rodger
DAGM
2003
Springer
14 years 18 days ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ICLP
1999
Springer
13 years 11 months ago
Logic Programming in Oz with Mozart
Oz is a multiparadigm language that supports logic programming as one of its major paradigms. A multiparadigm language is designed to support different programming paradigms (log...
Peter Van Roy