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ATAL
2005
Springer
14 years 1 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
JAIR
2002
163views more  JAIR 2002»
13 years 7 months ago
Efficient Reinforcement Learning Using Recursive Least-Squares Methods
The recursive least-squares (RLS) algorithm is one of the most well-known algorithms used in adaptive filtering, system identification and adaptive control. Its popularity is main...
Xin Xu, Hangen He, Dewen Hu
ICDM
2002
IEEE
105views Data Mining» more  ICDM 2002»
14 years 13 days ago
Empirical Comparison of Various Reinforcement Learning Strategies for Sequential Targeted Marketing
We empirically evaluate the performance of various reinforcement learning methods in applications to sequential targeted marketing. In particular, we propose and evaluate a progre...
Naoki Abe, Edwin P. D. Pednault, Haixun Wang, Bian...
FGR
2011
IEEE
205views Biometrics» more  FGR 2011»
12 years 11 months ago
High resolution face sequences from a PTZ network camera
Abstract— We propose here to acquire high resolution sequences of a person’s face using a pan-tilt-zoom (PTZ) network camera. This capability should prove helpful in forensic a...
Thang Ba Dinh, Nam Vo, Gérard G. Medioni
CRV
2009
IEEE
115views Robotics» more  CRV 2009»
14 years 2 months ago
Learning Model Complexity in an Online Environment
In this paper we introduce the concept and method for adaptively tuning the model complexity in an online manner as more examples become available. Challenging classification pro...
Dan Levi, Shimon Ullman