Grasping an object is a task that inherently needs to be treated in a hybrid fashion. The system must decide both where and how to grasp the object. While selecting where to grasp...
This paper presents KnowledgeTree, an architecture for adaptive E-Learning based on distributed reusable intelligent learning activities. The goal of KnowledgeTree is to bridge th...
After analysing the reuse of learning resources from different pedagogical paradigms, this paper argues that there is an obvious gap between the learning technology community and t...
Conventional conversational recommender systems support interaction strategies that are hard-coded into the system in advance. In this context, Reinforcement Learning techniques h...