Sciweavers

312 search results - page 24 / 63
» Learning Partially Observable Deterministic Action Models
Sort
View
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
CONNECTION
2008
178views more  CONNECTION 2008»
13 years 7 months ago
Spoken language interaction with model uncertainty: an adaptive human-robot interaction system
Spoken language is one of the most intuitive forms of interaction between humans and agents. Unfortunately, agents that interact with people using natural language often experienc...
Finale Doshi, Nicholas Roy
PTS
2007
97views Hardware» more  PTS 2007»
13 years 9 months ago
Learning and Integration of Parameterized Components Through Testing
Abstract. We investigate the use of parameterized state machine models to drive integration testing, in the case where the models of components are not available beforehand. Theref...
Muzammil Shahbaz, Keqin Li 0002, Roland Groz
ASC
2004
13 years 7 months ago
Recognizing environments from action sequences using self-organizing maps
In this paper, we describe development of a mobile robot which does unsupervised learning for recognizing an environment from action sequences. We call this novel recognition appr...
Seiji Yamada
LAMAS
2005
Springer
14 years 1 months ago
The Success and Failure of Tag-Mediated Evolution of Cooperation
Use of tags to limit partner selection for playing has been shown to produce stable cooperation in agent populations playing the Prisoner’s Dilemma game. There is, however, a lac...
Austin McDonald, Sandip Sen