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» Learning Patterns of Activity Using Real-Time Tracking
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CVPR
2006
IEEE
14 years 1 months ago
Motion Patterns: High-Level Representation of Natural Video Sequences
This work investigates the use of nonlinear dependencies in natural image sequence statistics to learn higher-order structures in natural videos. We propose a two-layer model that...
Duangmanee Putthividhya, Te-Won Lee
CSMR
2002
IEEE
14 years 20 days ago
Evolution Support by Homogeneously Documenting Patterns, Aspects and Traces
The evolution of complex software systems is promoted by software engineering principles and techniques like separation of concerns, encapsulation, stepwise refinement, and reusab...
Johannes Sametinger, Matthias Riebisch
CSEE
2011
Springer
12 years 11 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
LCN
2008
IEEE
14 years 2 months ago
On measuring available bandwidth in wireless networks
Abstract— BART is a state-of-the-art active end-to-end bandwidth measurement method that estimates not only the available bandwidth but also the link capacity of the bottleneck l...
Andreas Johnsson, Mats Björkman
JSW
2007
112views more  JSW 2007»
13 years 7 months ago
A Framework for Design Engineering Education with Workflow-based e-Learning System
—Education of design engineering has started to change in response to the advancement of computer technology. This paper proposes a new design engineering educational framework u...
Kazuo Hiekata, Hiroyuki Yamato, Piroon Rojanakamol...