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FPLAY
2008
13 years 9 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
IWEC
2004
13 years 8 months ago
Development of Extemporaneous Performance by Synthetic Actors in the Rehearsal Process
Autonomous synthetic actors must invent variations of known material in order to perform given only a limited script, and to assist the director with development of the performance...
Tony A. Meyer, Chris H. Messom
CLEF
2009
Springer
13 years 8 months ago
Where in the Wikipedia Is That Answer? The XLDB at the GikiCLEF 2009 Task
GikiCLEF focused on the evaluation of the reasoning capabilities of systems to provide right answers for geographically-challenging topics. As we did not have previous experience ...
Nuno Cardoso, David Batista, Francisco J. Ló...
FUNGAMES
2010
13 years 8 months ago
Emotion control system for MIDI excerpts: MOR2ART
Emotional expression when performing music (singing or playing musical instruments) requires skill, but such a skill is generally difficult to learn. Computer systems that can mak...
Noritaka Moriguchi, Emi Wada, Masanobu Miura
GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
13 years 8 months ago
Evolutionary swarm design of architectural idea models
In this paper we present a swarm grammar system that makes use of bio-inspired mechanisms of reproduction, communication and construction in order to build three-dimensional struc...
Sebastian von Mammen, Christian Jacob