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FPLAY
2008
14 years 16 days ago
Intelligent adaptation of digital game-based learning
Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
JUCS
2008
180views more  JUCS 2008»
13 years 11 months ago
The APS Framework For Incremental Learning of Software Agents
Abstract: Adaptive behavior and learning are required of software agents in many application domains. At the same time agents are often supposed to be resource-bounded systems, whi...
Damian Dudek
SIGIR
2008
ACM
13 years 11 months ago
Personalized active learning for collaborative filtering
Collaborative Filtering (CF) requires user-rated training examples for statistical inference about the preferences of new users. Active learning strategies identify the most infor...
Abhay Harpale, Yiming Yang
KDD
2004
ACM
187views Data Mining» more  KDD 2004»
14 years 11 months ago
IMMC: incremental maximum margin criterion
Subspace learning approaches have attracted much attention in academia recently. However, the classical batch algorithms no longer satisfy the applications on streaming data or la...
Jun Yan, Benyu Zhang, Shuicheng Yan, Qiang Yang, H...
MM
2005
ACM
150views Multimedia» more  MM 2005»
14 years 4 months ago
Reading SCORM compliant multimedia courses using heterogeneous pervasive devices
The Sharable Content Object Reference Model (SCORM) provides some important representation for distance learning content and the learning behavior. In general, SCORM-Compliant lea...
Te-Hua Wang, Hsuan-Pu Chang, Yun-Long Sie, Kun-Han...