Games for learning cannot take the same design approach as games when targeting audiences. While players of entertainment games have the luxury of choosing games that suit them, s...
Brian Magerko, Carrie Heeter, Joe Fitzgerald, Ben ...
Abstract: Adaptive behavior and learning are required of software agents in many application domains. At the same time agents are often supposed to be resource-bounded systems, whi...
Collaborative Filtering (CF) requires user-rated training examples for statistical inference about the preferences of new users. Active learning strategies identify the most infor...
Subspace learning approaches have attracted much attention in academia recently. However, the classical batch algorithms no longer satisfy the applications on streaming data or la...
Jun Yan, Benyu Zhang, Shuicheng Yan, Qiang Yang, H...
The Sharable Content Object Reference Model (SCORM) provides some important representation for distance learning content and the learning behavior. In general, SCORM-Compliant lea...