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KESAMSTA
2010
Springer
14 years 1 months ago
Classifying Agent Behaviour through Relational Sequential Patterns
Abstract. In Multi-Agent System, observing other agents and modelling their behaviour represents an essential task: agents must be able to quickly adapt to the environment and infe...
Grazia Bombini, Nicola Di Mauro, Stefano Ferilli, ...
GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
13 years 9 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
CORR
2010
Springer
185views Education» more  CORR 2010»
13 years 5 months ago
Analysing the behaviour of robot teams through relational sequential pattern mining
This report outlines the use of a relational representation in a Multi-Agent domain to model the behaviour of the whole system. A desired property in this systems is the ability of...
Grazia Bombini, Raquel Ros, Stefano Ferilli, Ramon...
ILP
2005
Springer
14 years 2 months ago
Generalization Behaviour of Alkemic Decision Trees
Abstract. This paper is concerned with generalization issues for a decision tree learner for structured data called Alkemy. Motivated by error bounds established in statistical lea...
Kee Siong Ng
ATAL
2010
Springer
13 years 9 months ago
Cultivating desired behaviour: policy teaching via environment-dynamics tweaks
In this paper we study, for the first time explicitly, the implications of endowing an interested party (i.e. a teacher) with the ability to modify the underlying dynamics of the ...
Zinovi Rabinovich, Lachlan Dufton, Kate Larson, Ni...