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CG
2002
Springer
13 years 7 months ago
Learning a Game Strategy Using Pattern-Weights and Self-play
Abstract. This paper demonstrates the use of pattern-weights in order to develop a strategy for an automated player of a non-cooperative version of the game of Diplomacy. Diplomacy...
Ari Shapiro, Gil Fuchs, Robert Levinson
ESANN
2003
13 years 9 months ago
Improving iterative repair strategies for scheduling with the SVM
The resource constraint project scheduling problem (RCPSP) is an NP-hard benchmark problem in scheduling which takes into account the limitation of resources’ availabilities in ...
Kai Gersmann, Barbara Hammer
ISDA
2010
IEEE
13 years 5 months ago
Intelligent online case-based planning agent model for real-time strategy games
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...
GECCO
2008
Springer
128views Optimization» more  GECCO 2008»
13 years 8 months ago
Adapted Pittsburgh classifier system: building accurate strategies in non markovian environments
This paper focuses on the study of the behavior of a genetic algorithm based classifier system, the Adapted Pittsburgh Classifier System (A.P.C.S), on maze type environments con...
Gilles Énée, Mathias Péroumal...
CORR
2002
Springer
86views Education» more  CORR 2002»
13 years 7 months ago
The Management of Context-Sensitive Features: A Review of Strategies
In this paper, we review five heuristic strategies for handling context-sensitive features in supervised machine learning from examples. We discuss two methods for recovering lost...
Peter D. Turney