Abstract. This paper demonstrates the use of pattern-weights in order to develop a strategy for an automated player of a non-cooperative version of the game of Diplomacy. Diplomacy...
The resource constraint project scheduling problem (RCPSP) is an NP-hard benchmark problem in scheduling which takes into account the limitation of resources’ availabilities in ...
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...
This paper focuses on the study of the behavior of a genetic algorithm based classifier system, the Adapted Pittsburgh Classifier System (A.P.C.S), on maze type environments con...
In this paper, we review five heuristic strategies for handling context-sensitive features in supervised machine learning from examples. We discuss two methods for recovering lost...