Sciweavers

335 search results - page 3 / 67
» Learning Simulation Control in General Game-Playing Agents
Sort
View
CVPR
2004
IEEE
14 years 8 months ago
Value Directed Learning of Gestures and Facial Displays
This paper presents a method for learning decision theoretic models of facial expressions and gestures from video data. We consider that the meaning of a facial display or gesture...
Jesse Hoey, James J. Little
AI
2004
Springer
13 years 6 months ago
Efficient learning equilibrium
Efficient Learning Equilibrium (ELE) is a natural solution concept for multi-agent encounters with incomplete information. It requires the learning algorithms themselves to be in ...
Ronen I. Brafman, Moshe Tennenholtz
FLAIRS
2006
13 years 8 months ago
Refining Human Behavior Models in a Context-based Architecture
This paper describes an investigation into the refinement of context-based human behavior models through the use of experiential learning. Specifically, a tactical agent was endow...
David Aihe, Avelino J. Gonzalez
TCIAIG
2010
13 years 1 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
GECCO
2007
Springer
172views Optimization» more  GECCO 2007»
14 years 25 days ago
A simulation of evolved autotrophic reproduction
In this experiment we evolve reproductive behaviors for a simulated vehicle. Future work will employ the resulting behaviors to populate a simulated ecosystem. Categories and Subj...
Correy Allen Kowall, Brian J. Krent