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PRESENCE
2000
127views more  PRESENCE 2000»
13 years 9 months ago
Interactions in Perceived Quality of Auditory-Visual Displays
The quality of realism in virtual environments (VEs) is typically considered to be a function of visual and audio fidelity mutually exclusive of each other. However, the VE partic...
Russell L. Storms, Michael Zyda
ANSOFT
1998
157views more  ANSOFT 1998»
13 years 9 months ago
Software Engineering Programmes are not Computer Science Programmes
Programmes in “Software Engineering” have become a source of contention in many universities. Computer Science departments, many of which have used that phrase to describe ind...
David Lorge Parnas
JACM
2002
163views more  JACM 2002»
13 years 9 months ago
Formal verification of standards for distance vector routing protocols
We show how to use an interactive theorem prover, HOL, together with a model checker, SPIN, to prove key properties of distance vector routing protocols. We do three case studies: ...
Karthikeyan Bhargavan, Davor Obradovic, Carl A. Gu...
TOMACS
1998
140views more  TOMACS 1998»
13 years 9 months ago
Technical Note: A Hierarchical Computer Architecture Design and Simulation Environment
architectures at multiple levels of abstraction, encompassing both hardware and software. It has five modes of operation (Design, Model Validation, Build Simulation, Simulate Syste...
Paul S. Coe, Fred W. Howell, Roland N. Ibbett, Lau...
SAC
2008
ACM
13 years 9 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
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