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AIED
2007
Springer
14 years 1 months ago
A Spoken Translation Game for Second Language Learning
In this paper, we describe a Web-based spoken translation game aimed at providing language learners with an easily accessible and fun environment to practice speaking the foreign l...
Chao Wang, Stephanie Seneff
ICASSP
2008
IEEE
14 years 2 months ago
Learning with noisy supervision for Spoken Language Understanding
Data-driven Spoken Language Understanding (SLU) systems need semantically annotated data which are expensive, time consuming and prone to human errors. Active learning has been su...
Christian Raymond, G. Riccardfi
AIED
2005
Springer
14 years 1 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
TARK
2005
Springer
14 years 1 months ago
Decisions under subjective information
This paper addresses two closely related aspects of subjective information. First, no two agents necessarily see the same thing when they observe the same object. Second, no two a...
Jack Stecher
RECSYS
2009
ACM
14 years 2 months ago
Preference elicitation with subjective features
Utility or preference elicitation is a critical component in many recommender and decision support systems. However, most frameworks for elicitation assume a predefined set of fe...
Craig Boutilier, Kevin Regan, Paolo Viappiani