In this paper, we describe a Web-based spoken translation game aimed at providing language learners with an easily accessible and fun environment to practice speaking the foreign l...
Data-driven Spoken Language Understanding (SLU) systems need semantically annotated data which are expensive, time consuming and prone to human errors. Active learning has been su...
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
This paper addresses two closely related aspects of subjective information. First, no two agents necessarily see the same thing when they observe the same object. Second, no two a...
Utility or preference elicitation is a critical component in many recommender and decision support systems. However, most frameworks for elicitation assume a predefined set of fe...