In this paper, we address the problem of representing human actions using visual cues for the purpose of learning and recognition. Traditional approaches model actions as space-ti...
Virtual human research has often modeled nonverbal behaviors based on the findings of psychological research. In recent years, however, there have been growing efforts to use auto...
—An open vision problem is to automatically track the articulations of people from a video sequence. This problem is difficult because one needs to determine both the number of p...
This article surveys three techniques for enhancing heuristic game-tree search pioneered in the author's Othello program Logistello, which dominated the computer Othello scen...
This paper addresses recognition of human activities with stochastic structure, characterized by variable spacetime arrangements of primitive actions, and conducted by a variable ...