An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Acontextuality of the mobile phone often leads to a caller’s uncertainty over a callee’s current state, which in turn often hampers mobile collaboration. We are interested in ...
Set construction is the process of selecting and positioning virtual geometric objects to create a virtual environment used in a computer-animated film. Set construction artists ...
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
In this paper, we compare the architectural perspectives of the Wave Field Synthesis (WFS) 3D-audio algorithm mapped on three different platforms: a General Purpose Processor (GP...