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ALIFE
1999
13 years 8 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand
MHCI
2005
Springer
14 years 2 months ago
ContextContacts: re-designing SmartPhone's contact book to support mobile awareness and collaboration
Acontextuality of the mobile phone often leads to a caller’s uncertainty over a callee’s current state, which in turn often hampers mobile collaboration. We are interested in ...
Antti Oulasvirta, Mika Raento, Sauli Tiitta
CHI
2011
ACM
13 years 11 days ago
Eden: a professional multitouch tool for constructing virtual organic environments
Set construction is the process of selecting and positioning virtual geometric objects to create a virtual environment used in a computer-animated film. Set construction artists ...
Kenrick Kin, Tom Miller, Björn Bollensdorff, ...
AAMAS
2010
Springer
13 years 9 months ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada
CF
2009
ACM
14 years 3 months ago
Wave field synthesis for 3D audio: architectural prospectives
In this paper, we compare the architectural perspectives of the Wave Field Synthesis (WFS) 3D-audio algorithm mapped on three different platforms: a General Purpose Processor (GP...
Dimitris Theodoropoulos, Catalin Bogdan Ciobanu, G...