Abstract— Interference among concurrent transmissions complicates QoS provisioning for multimedia applications in wireless mesh networks. In this paper we propose MARIA (Mesh Adm...
We address the problem of automatic interpretation of nonexaggerated human facial and body behaviours captured in video. We illustrate our approach by three examples. (1) We intro...
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
The field of mobile robotics offers a new medium for public entertainment and art. Mobile robots can move, react, and interact in the real world, generating behaviors that can be u...
We analyze a multi-server priority queueing system with partial buffer sharing, where the input is a discrete autoregressive process of order 1 (DAR(1)) which is known as a good m...