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» Learning With Social Semantic Technologies - Exploiting Late...
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HT
2009
ACM
14 years 2 months ago
Hyperincident connected components of tagging networks
Data created by social bookmarking systems can be described as 3-partite 3-uniform hypergraphs connecting documents, users, and tags (tagging networks), such that the toolbox of c...
Nicolas Neubauer, Klaus Obermayer
CANDT
2009
13 years 8 months ago
Overhearing the crowd: an empirical examination of conversation reuse in a technical support community
This paper describes a mixed method, empirical analysis of conversation reuse in an online technical support community. I find that the same characteristics that make the conversa...
Derek L. Hansen
ACMIDC
2010
13 years 5 months ago
vSked: an interactive visual schedule system for use in classrooms for children with autism
Children with autism often experience substantial challenges in understanding, structuring, and predicting the activities in their daily lives. The use of symbols to represent a s...
Michael T. Yeganyan, Meg Cramer, Lou Anne Boyd, Gi...
FDG
2009
ACM
14 years 4 days ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
SERVICES
2008
99views more  SERVICES 2008»
13 years 9 months ago
WS-BioZard: A Wizard for Composing Bioinformatics Web Services
As the amount of biological data continues to increase, how biologists share data and analysis tools efficiently is becoming an important issue. Web service technology is a promis...
Zhiming Wang, John A. Miller, Jessica C. Kissinger...