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» Learning a Game Strategy Using Pattern-Weights and Self-play
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CIG
2006
IEEE
14 years 1 months ago
Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation
Abstract— This paper compares the use of temporal difference learning (TDL) versus co-evolutionary learning (CEL) for acquiring position evaluation functions for the game of Othe...
Simon M. Lucas, Thomas Philip Runarsson
ISRR
2001
Springer
140views Robotics» more  ISRR 2001»
13 years 11 months ago
The Evolution of a Robot Soccer Team
Abstract. This paper traces four years of evolution of the UNSW team in the RoboCup Sony legged robot league. The lessons learned in the creation of a competitive team are instruct...
Claude Sammut, Bernhard Hengst
EUNIS
2001
13 years 8 months ago
Internet as the Effective Tool for Managers Education
The aim of this paper is to present a new approach in the managers education - the use of the Internet. The Virtual Learning Environment (further VLE) could be created under the u...
Josef Hajkr, Premysl Hoffmann
FLAIRS
2003
13 years 8 months ago
Emergence of Cooperation in a Multiple Predator, Single Prey Game
This research concerns the comparison of three different artificial evolution approaches for the design of cooperative behavior in a group of simulated mobile robots. The first an...
Geoff Nitschke
ICPR
2006
IEEE
14 years 8 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...