Sciweavers

97 search results - page 6 / 20
» Learning against multiple opponents
Sort
View
AAAI
2007
13 years 11 months ago
RETALIATE: Learning Winning Policies in First-Person Shooter Games
In this paper we present RETALIATE, an online reinforcement learning algorithm for developing winning policies in team firstperson shooter games. RETALIATE has three crucial chara...
Megan Smith, Stephen Lee-Urban, Hector Muño...
AAAI
1996
13 years 10 months ago
Learning Models of Intelligent Agents
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters with other agents involved. Searching for an optimal interactive strategy is a ha...
David Carmel, Shaul Markovitch
NN
2006
Springer
140views Neural Networks» more  NN 2006»
13 years 9 months ago
Neural mechanism for stochastic behaviour during a competitive game
Previous studies have shown that non-human primates can generate highly stochastic choice behaviour, especially when this is required during a competitive interaction with another...
Alireza Soltani, Daeyeol Lee, Xiao-Jing Wang
ICMLA
2009
13 years 6 months ago
Multiagent Transfer Learning via Assignment-Based Decomposition
We describe a system that successfully transfers value function knowledge across multiple subdomains of realtime strategy games in the context of multiagent reinforcement learning....
Scott Proper, Prasad Tadepalli
DSMML
2004
Springer
14 years 2 months ago
Can Gaussian Process Regression Be Made Robust Against Model Mismatch?
Learning curves for Gaussian process (GP) regression can be strongly affected by a mismatch between the ‘student’ model and the ‘teacher’ (true data generation process), e...
Peter Sollich