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» Learning and Classification of Complex Dynamics
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ICCV
2009
IEEE
13 years 5 months ago
Selection and context for action recognition
Recognizing human action in non-instrumented video is a challenging task not only because of the variability produced by general scene factors like illumination, background, occlu...
Dong Han, Liefeng Bo, Cristian Sminchisescu
SIGSOFT
2009
ACM
14 years 8 months ago
Supporting automatic model inconsistency fixing
Modern development environments often involve models with complex consistency relations. Some of the relations can be automatically established through "fixing procedures&quo...
Yingfei Xiong, Zhenjiang Hu, Haiyan Zhao, Hui Song...
CHI
2005
ACM
14 years 8 months ago
Studying the effectiveness of MOVE: a contextually optimized in-vehicle navigation system
In-vehicle navigation has changed substantially in recent years, due to the advent of computer generated maps and directions. However, these maps are still problematic, due to a m...
Joonhwan Lee, Jodi Forlizzi, Scott E. Hudson
SIGMOD
2007
ACM
153views Database» more  SIGMOD 2007»
14 years 7 months ago
Scaling games to epic proportion
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...
UIST
1993
ACM
13 years 11 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...