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GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
13 years 8 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
ICPR
2006
IEEE
14 years 8 months ago
Feature selection based on the training set manipulation
A novel filter feature selection technique is introduced. The method exploits the information conveyed by the evolution of the training samples weights similarly to the Adaboost a...
Pavel Krízek, Josef Kittler, Václav ...
AGILEDC
2009
IEEE
14 years 2 months ago
From Anarchy to Sustainable Development: Scrum in Less than Ideal Conditions
In early 2008, Pyxis Technologies was contracted in the third of a series of projects distributed between Canada and France. This project dwarfed its predecessors in scope and com...
Isabelle Therrien, Erik LeBel
HICSS
2009
IEEE
135views Biometrics» more  HICSS 2009»
14 years 2 months ago
Building Leadership for Life Cycle Business Transition by Hybrid Innovation
Manufacturing companies that are expanding their product offering to cover also lifecycle services in the customers’ facilities are facing the increasing complexity and risk to ...
Vesa Salminen
COMPSAC
2002
IEEE
14 years 17 days ago
Understanding SQL through Iconic Interfaces
Visual Query Languages represent an evolution, in terms of understandability and adaptability, with respect to traditional textual languages. We present an iconic query system tha...
Lerina Aversano, Gerardo Canfora, Andrea De Lucia,...