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» Learning and Reuse of a Visual Programming Language
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VL
2010
IEEE
160views Visual Languages» more  VL 2010»
13 years 5 months ago
Toward End-User Debugging of Machine-Learned Classifiers
Many machine-learning algorithms learn rules of behavior from individual end users, such as taskoriented desktop organizers and handwriting recognizers. These rules form a generat...
Todd Kulesza
VL
1996
IEEE
105views Visual Languages» more  VL 1996»
13 years 11 months ago
Enhancing Iconic Program Reusability with Object Sharing
This paper describes how to improve the reusability of iconic program modules. In iconic programming systems, the most important features for reuse are the customization of a modu...
Yuichi Koike, Yasuyuki Maeda, Yoshiyuki Koseki
BDA
2007
13 years 8 months ago
Pattern by Example: type-driven visual programming of XML queries
We present Pattern-by-Example (PBE), a graphical language that allows users with little or no knowledge of pattern-matching and functional programming to define complex and optim...
Véronique Benzaken, Giuseppe Castagna, Dari...
C5
2006
IEEE
14 years 1 months ago
Idioms for Composing Games with EToys
1 Creating one’s own games has been the main motivation for many people to learn programming. But the barrier to learn a general purpose programming language is very high, espec...
Markus Gälli, Oscar Nierstrasz, Serge Stinckw...
VL
2007
IEEE
122views Visual Languages» more  VL 2007»
14 years 1 months ago
Children as Unwitting End-User Programmers
Children who are active on the internet are performing significant design and programming activity without realising it, in the course of hacking little animations, game scripts a...
Marian Petre, Alan F. Blackwell