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» Learning and Synthesizing Human Body Motion and Posture
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CGI
2000
IEEE
14 years 2 months ago
To Gesture or Not to Gesture: What is the Question?
Computer synthesized characters are expected to make appropriate face, limb, and body gestures during communicative acts. We focus on non-facial movements and try to elucidate wha...
Norman I. Badler, Monica Costa, Liwei Zhao, Diane ...
CORR
2008
Springer
88views Education» more  CORR 2008»
13 years 10 months ago
Framework for Dynamic Evaluation of Muscle Fatigue in Manual Handling Work
- Muscle fatigue is defined as the point at which the muscle is no longer able to sustain the required force or work output level. The overexertion of muscle force and muscle fatig...
Liang Ma, Fouad Bennis, Damien Chablat, Wei Zhang
VR
2009
IEEE
228views Virtual Reality» more  VR 2009»
14 years 5 months ago
Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling
Due to the intrinsic subtlety and dynamics of eye movements, automated generation of natural and engaging eye motion has been a challenging task for decades. In this paper we pres...
Xiaohan Ma, Zhigang Deng
ICRA
2009
IEEE
170views Robotics» more  ICRA 2009»
14 years 5 months ago
Imitation learning with generalized task descriptions
— In this paper, we present an approach that allows a robot to observe, generalize, and reproduce tasks observed from multiple demonstrations. Motion capture data is recorded in ...
Clemens Eppner, Jürgen Sturm, Maren Bennewitz...
ACII
2005
Springer
14 years 4 months ago
Gesture-Based Affective Computing on Motion Capture Data
Abstract. This paper presents research using full body skeletal movements captured using video-based sensor technology developed by Vicon Motion Systems, to train a machine to iden...
Asha Kapur, Ajay Kapur, Naznin Virji-Babul, George...