This paper describes a virtual reality system that realizes both an avatar motion control and a virtual object manipulation without avatar representation. Our goal is to do seamle...
This paper presents a novel algorithm for estimating complex human motion from 3D video. We base our algorithm on a model-based approach which uses a complete surface mesh of a 3D...
In this paper, we present a Vision-Based Interface guided by the user gestures. The advantage of our system is that it is built over a motion capture system that recovers the body ...
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
Many existing systems for human body tracking are based on dynamic model-based tracking that is driven by local image features. Alternatively, within a view-based approach, tracki...