In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2nd grade-level concepts, adequate and integrated wit...
For robots to become prevalent in human environments, the robots need to be able to perform complex tasks often involving sequential repetition of actions. In this work, we presen...
The paper presents a method in teaching software process at under-graduate level, based on the Personal Software Process (PSP). The goal is to inform students about the process an...
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students’ experimental feedback loop is very...
s on Human Factors in Computing Systems. CHI ‘07. New York: ACM, 2007. university environment at scale, with structure, and with rigor. The notion of studio culture and learning ...