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BCSHCI
2008
14 years 7 days ago
SMART: a SysteM of Augmented Reality for Teaching 2nd grade students
In this paper, we describe the design and evaluation of SMART, an educational system that uses augmented reality for teaching 2nd grade-level concepts, adequate and integrated wit...
Rubina Freitas, Pedro Campos
ATAL
2008
Springer
14 years 23 days ago
Teaching sequential tasks with repetition through demonstration
For robots to become prevalent in human environments, the robots need to be able to perform complex tasks often involving sequential repetition of actions. In this work, we presen...
Harini Veeraraghavan, Manuela M. Veloso
APPINF
2003
14 years 5 days ago
A Method for Teaching a Software Process based on the Personal Software Process
The paper presents a method in teaching software process at under-graduate level, based on the Personal Software Process (PSP). The goal is to inform students about the process an...
Zeljka Car
CG
2007
Springer
13 years 10 months ago
Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on education is at its best when the students’ experimental feedback loop is very...
Mike Bailey
INTERACTIONS
2010
97views more  INTERACTIONS 2010»
13 years 9 months ago
Design challenge based learning (DCBL) and sustainable pedagogical practice
s on Human Factors in Computing Systems. CHI ‘07. New York: ACM, 2007. university environment at scale, with structure, and with rigor. The notion of studio culture and learning ...
Eli Blevis