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ICALT
2007
IEEE
14 years 5 days ago
Analyzing the Motivation of the Students in the Art Faculty for Learning Programming
In order to analyze the factors that raise the motivation of students in the art design faculty and digital design faculty to learn programming, a programming course using Process...
Yasuhiro Takemura, Hideo Nagumo, Hidekuni Tsukamot...
ECTEL
2008
Springer
14 years 5 days ago
Evaluating Spatial Knowledge through Problem-Solving in Virtual Learning Environments
Modeling the cognitive processes of learners is fundamental to build educational software that are autonomous and that can provide highly tailored assistance during learning [3]. F...
Philippe Fournier-Viger, Roger Nkambou, Andr&eacut...
IWEC
2007
13 years 12 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...
NAACL
2007
13 years 12 months ago
Using "Annotator Rationales" to Improve Machine Learning for Text Categorization
We propose a new framework for supervised machine learning. Our goal is to learn from smaller amounts of supervised training data, by collecting a richer kind of training data: an...
Omar Zaidan, Jason Eisner, Christine D. Piatko
IADIS
2004
13 years 11 months ago
Addressing the Effective Use of Learning Objects Through Teacher Education
This paper describes the development and evaluation of a curriculum designed to help teachers learn about and integrate digital library functionalities and learning objects into t...
Mimi Recker