In order to analyze the factors that raise the motivation of students in the art design faculty and digital design faculty to learn programming, a programming course using Process...
Modeling the cognitive processes of learners is fundamental to build educational software that are autonomous and that can provide highly tailored assistance during learning [3]. F...
Philippe Fournier-Viger, Roger Nkambou, Andr&eacut...
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
We propose a new framework for supervised machine learning. Our goal is to learn from smaller amounts of supervised training data, by collecting a richer kind of training data: an...
This paper describes the development and evaluation of a curriculum designed to help teachers learn about and integrate digital library functionalities and learning objects into t...