Sciweavers

5114 search results - page 61 / 1023
» Learning for Evolutionary Design
Sort
View
CIG
2005
IEEE
14 years 3 months ago
Combining Coaching and Learning to Create Cooperative Character Behavior
Abstract- We present a concept for developing cooperative characters (agents) for computer games that combines coaching by a human with evolutionary learning. The basic idea is to ...
Jörg Denzinger, Chris Winder
GECCO
2007
Springer
163views Optimization» more  GECCO 2007»
14 years 4 months ago
Supporting free-form design using a component based representation: an overview
This paper reviews the development of an interactive evolutionary design system (IEDS) for conceptual design, which integrates an agent based ‘build and evolve’ approach with ...
Azahar T. Machwe, Ian C. Parmee
ASAP
2005
IEEE
108views Hardware» more  ASAP 2005»
14 years 3 months ago
Using Symbolic Feasibility Tests during Design Space Exploration of Heterogeneous Multi-Processor Systems
The task of automatic design space exploration of heterogeneous multi-processor systems is often tackled with Evolutionary Algorithms. In this paper, we propose a novel approach i...
Thomas Schlichter, Christian Haubelt, Frank Hannig...
GECCO
2005
Springer
125views Optimization» more  GECCO 2005»
14 years 3 months ago
Improving EA-based design space exploration by utilizing symbolic feasibility tests
This paper will propose a novel approach in combining Evolutionary Algorithms with symbolic techniques in order to improve the convergence of the algorithm in the presence of larg...
Thomas Schlichter, Christian Haubelt, Jürgen ...
GECCO
2008
Springer
157views Optimization» more  GECCO 2008»
13 years 11 months ago
Self-adaptive mutation rates in genetic algorithm for inverse design of cellular automata
Self-adaptation is used a lot in Evolutionary Strategies and with great success, yet for some reason it is not the mutation adaptation of choice for Genetic Algorithms. This poste...
Ron Breukelaar, Thomas Bäck